

Click on the large hole on the left, and a rocky tube will come out and reach the bird-shaped rock and make it covered with plants and flowers

It will gradually move to the left (if you accidentally click more than 4 times, the rock will gradually go back to its original position: just do it again) Click 4 times on the valve on the bird-shaped rock on the right. The vulture drops the Gnome on a rocky mountain with strange shapes. Click on the fishbone in order to make the vulture fly away with it and the Gnome scrounge him a ride to the next level. A vulture will fly to the fishbone and peck it. After you clicked all six lizards, the fisherman will throw a fishbone out of his door The scent of the fish lures a bunch of lizards towards the fisherman’s hut: be careful and click on them while they climb up the cliff to make them fall back. Click on the fishing float at the bottom left of the screen: the fisherman will come out of his hut and catch a fish You can click on the sheeps and enjoy their smooth voice or make them trip into the abyss (don’t worry, every damaged sheep will be replaced) The Gnome falls on an abandoned house near a cliff. While he’s away, click on the Gnome to launch him into the next level. Click on the farmer that blocks the slide to make him move away. Click on the sign 2 times so that it points west Click on the red button: this will activate the ski lift and the Gnome will reach the top of the hill with a fashionable pair of ski Click on the pipe (now on the ground) to use it as a key and unlock the button Click on the Hookah’s pipe in the hands of the farmer for 3 times: he will smoke everything and drop the pipe to the ground Click on the loose rope to restore the ski lift The Gnome lands on the planet at the bottom of a hill. Our protagonist, the Gnome, will see through the telescope a planet on a collision course with his own, and decides to travel to it in the Polokonzerva Rocket. In order to activate the game initial cutscene, just click on the observatory on top of the planet.
#Samorost 1 how to#
Ĭomposer Floex provided music for the 2021 remaster.A complete guide and walkthrough for Samorost 1, from start to finish, with descriptions and images: if you have trouble figuring out how to proceed in a level, this guide has the solution you’re searching. It wasn't officially released on any format however, it was ripped from the game by a fan and uploaded to the internet.

This could also be translated as "vagabond," "self-identifier," "individualist," or "wanderer," especially in the context of the protagonist.Ī soundtrack for the video game Samorost was "selected by Amanita Design's founder Jakub Dvorský from various sources". Another meaning of 'samorost' is "maverick." The word is composed of the parts samo- ("self, auto-") and rost (form of růst, "to grow"). The protagonist of the game lives on an asteroid that resembles such an object. Samorost is a Czech word that is used to describe objects sculpted from discarded wood (roots, trunks, branches, etc.), usually for decorative purposes. Samorost was nominated for the Webby Award in 2004 and the Top Talent Award in 2003. The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship. Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out. Samorost was created by Jakub Dvorský while he was a student at the Academy of Arts, Architecture and Design in Prague, in the department of Graphic Design and Visual Communication in 2003. Gnome then returns home as cheering is heard.

He changes the planet's course so it narrowly misses Home Planet. He lands on the planet and after some adventures he finds an engine room of the planet. He goes to his airship Polokonzerva and flies to the Planet. He suddenly spots a planet moving towards his home planet. The game starts as Gnome looks through telescope in his House. Music tracks are available through iTunes. The game features surrealistic, organic scenarios that mix natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and a unique musical atmosphere. Solving a puzzle will immediately transport the player character to the next screen. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. The puzzles are sequentially linked forming an adventure story.
#Samorost 1 series#
The goal of the Samorost games is to solve a series of puzzles and brain teasers. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky).
